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Microsoft Windows Help File Content | 1999-02-10 | 21.6 KB | 616 lines |
- :Base Poct.HLP
- 1 Player's Option: Combat & Tactics
- 2 Table of Contents=Player_s_Option_Combat_Tactics
- 2 Foreword=Foreword_ct
- 2 Credits=Credits_ct
- 2 Chapter One: Player's Option Combat System
- 3 Player's Option Combat System=Chapter_01_Player_s_Option_Combat_System
- 3 Does This Belong in My Campaign?
- 4 Does This Belong in My Campaign? Ch 01=Does_This_Belong_in_My_Campaign_Ch_01
- 3 The Battle Map
- 4 The Battle Map=The_Battle_Map
- 4 Figures and Facing=Figures_and_Facing
- 3 Scale
- 4 Scale=Scale
- 4 Melee Scale=Melee_Scale
- 4 Range=Range
- 4 Weapons=Weapons_Ch1
- 4 Monsters=Monsters_Ch1
- 4 Missile Scale=Missile_Scale
- 4 Switching Scale=Switching_Scale
- 4 Combined Scale=Combined_Scale
- 3 The Combat Round
- 4 The Combat Round=The_Combat_Round
- 4 Combat Rounds and Game Time=Combat_Rounds_and_Game_Time
- 4 Spell Durations=Spell_Durations
- 3 Combat Status
- 4 Combat Status=Combat_Status
- 4 Clear=Clear
- 4 Threatened=Threatened
- 4 Unusual Monsters and Threatening=Unusual_Monsters_and_Threatening_CH1
- 4 Grappled=Grappled
- 4 Attacks of Opportunity=Attacks_of_Opportunity
- 3 Movement
- 4 Movement=Movement
- 4 Base Movement=Base_Movement
- 4 Exceptional Abilities and Movement=Exceptional_Abilities_and_Movement
- 4 Strength, movement=Strength_movement
- 4 Dexterity, movement=Dexterity_movement
- 4 Encumbrance=Encumbrance
- 4 Simplified Encumbrance=Simplified_Encumbrance_ct
- 4 Diagram 5: Movement=Diagram_5:_Movement
- 3 Opening the Battle
- 4 Opening the Battle=Opening_the_Battle
- 4 Surprise=Surprise
- 4 Encounter Distance=Encounter_Distance
- 4 Set-up=Set_up
- 3 The Five Basic Steps of Every Combat Round
- 4 The Five Basic Steps of Every Combat Round=The_Five_Basic_Steps_of_Every_Combat_Round
- 4 Step One: Monster Action Determination=Step_One_Monster_Action_Determination
- 4 Step Two: Player Action Declaration=Step_Two_Player_Action_Declartion
- 4 Step Three: Initiative=Step_Three_Initiative
- 4 Step Four Resolution of Actions=Step_Four_Resolution_of_Actions
- 4 Step Five: End-of-Round Resolution=Step_Five_End_of_Round_Resolution
- 3 Initiative
- 4 Initiative=Initiative
- 4 The Initiative Roll=The_Initiative_Roll
- 4 Base Initiative=Base_Initiative
- 4 Weapon Speeds=Weapon_Speeds
- 4 Critical Events=Critical_Events
- 3 Combat Actions
- 4 Combat Actions=Combat_Actions
- 4 Combat Actions and Movement=Combat_Actiona_and_Movement
- 4 No-Move Actions=No_Move_Actions
- 4 Half-Move Actions=Half_Move_Actions
- 4 Full-move Actions=Full_move_Actions
- 4 Movement and Initiative=Movement_and_Initiative
- 4 Combat Movement on the Battle Map=Combat_Movement_on_the_Battle_Map
- 4 Moving Through Other Figures in Combat=Moving_Through_Other_Figures_in_Combat
- 4 Overruns=Overrruns
- 4 Choosing an Action=Choosing_an_Action
- 4 The Actions
- 5 The Actions=The_Actions
- 5 Attack=Attack_Ch1
- 5 Cast a Spell=Cast_a_Spell
- 5 Charge=Charge
- 5 Cover=Cover
- 5 Fire/Throw Missiles=Fire_Throw_Missiles
- 5 Guard=Guard
- 5 Move=Move
- 5 Parry=Parry
- 5 Run=Run
- 5 Sprint=Sprint
- 5 Unarmed Combat=Unarmed_Combat
- 5 Use a Magical Item=Use_a_Magical_Item
- 5 Withdraw=Withdraw
- 3 Ending the Combat Round
- 4 Ending the Combat Round=Ending_the_Combat_Round
- 4 Retreats
- 5 Retreats=Retreats
- 4 Fatigue
- 5 Fatigue=Fatigue
- 5 Keeping Track of Fatigue=Keeping_Track_of_Fatigue
- 5 Effects of Fatigue=Effects_of_Fatigue_ct
- 5 Recovering from Fatigue=Recovering_from_fatigue
- 5 Effects of Force Marching on Fatigue=Effects_of_Force_Marching_on_Fatigue
- 4 Morale
- 5 Morale=Morale
- 5 Informal Morale Checks=Informal_Morale_Checks
- 5 Formal Morale Checks=Formal_Morale_Checks
- 5 Failing a Morale Check=Failing_a_Morale_Check
- 5 Status=Status
- 3 Special Combat Conditions
- 4 Special Combat Conditions=Special_Combat_Conditions
- 4 Standard and Optional AD&D Rules
- 5 Standard and Optional AD&D Rules=Standard_and_Optional_AD_D_Rules
- 5 Movement and Footing=Movement_and_Footing
- 5 Cover and Concealment=Cover_and_Concealment
- 5 Mounts=Mounts
- 5 Rear or Flank Attacks=Rear_or_Flank_Attacks
- 5 Sitting, Kneeling, and Lying Prone=Sitting_Kneeling_and_Lying_Prone
- 5 Damage and Dying=Damage_and_Dying
- 5 Weapon Type vs. Armor Type=Weapon_Type_vs_Armor_Type
- 5 Firing Into a Melee=Firing_Into_a_Melee
- 4 Additional Rules
- 5 Additional Rules=Additional_Rules
- 5 Higher Ground=Higher_Ground
- 5 Knockdowns=Knockdowns
- 5 Critical Hits=Critical_Hits
- 4 The Gray Areas
- 5 The Gray Areas=The_Gray_Areas
- 3 Example of Combat
- 4 Example of Combat=Example_of_Combat
- 4 Round One=Round_One
- 4 Round Two=Round_Two
- 4 Round Three=Round_Three
- 4 Round Four=Round_Four
- 2 Chapter Two: Combat Options
- 3 Combat Options=Chapter_02_Combat_Options
- 3 Does This Belong in My Campaign?
- 4 Does This Belong in My Campaign? Ch 02=Does_This_Belong_in_My_Campaign_Ch_02
- 3 Battle Tactics
- 4 Battle Tactics=Battle_tactics
- 4 Shield Wall=Shield_Wall
- 4 Versus Missiles=Versus_Missiles
- 4 Versus Melee=Versus_Melee
- 4 Spear Hedges=Spear_Hedges
- 4 Mounted Charge=Mounted_Charge
- 4 Archery from Horseback=Archery_from_Horseback
- 3 Attack Options
- 4 Attack Options=Attack_Options
- 4 The Opposed Roll=The_Opposed_Roll
- 4 Block=Block
- 4 Called Shot=Called_Shot
- 4 Disarm=Disarm
- 4 Grab=Grab
- 4 Overbear=Overbear
- 4 Pull/Trip=Pull_Trip
- 4 Sap=Sap
- 4 Shield-Punch=Shield_Punch
- 4 Shield-Rush=Shield_Rush
- 4 Special Weapon Manuever=Special_Weapon_Manuever
- 4 Trap=Trap
- 4 Trap and Break=Trap_and_Break
- 4 Unarmed Attack=Unarmed_Attack
- 4 Unhorse=Unhorse
- 3 Fighting Styles
- 4 Fighting Styles=Fighting_Styles
- 4 Single Weapon=Single_Weapon
- 4 Two-handed Weapon=Two_handed_Weapon
- 4 Size and Two-handed Weapons=Size_and_Two_handed_Weapons
- 4 One- or Two-handed Weapons=One_or_Two_handed_Weapons
- 4 One-handed Weapons used Two-handed=One_handed_Weapons_used_Two_handed
- 4 Weapon and Shield=Weapon_and_Shield_ct
- 4 Two Weapon=Two_Weapon
- 4 Unarmed=Unarmed_Ch2
- 4 Missile or Thrown Weapon=Missile_or_Thrown_Weapon
- 4 Multiple Loaded Weapons=Multiple_Loaded_Weapons
- 4 Thrown Weapons=Thrown_Weapons
- 4 Weapon-Specific Styles=Weapon_Specific_Styles
- 3 Dueling
- 4 Dueling=Dueling
- 4 What's a Duel?=What_s_a_Duel
- 4 Initiative=Initiative_Ch2
- 4 The Dueling Plot=The_Dueling_Plot
- 4 Attacking in the Right Spot=Attacking_in_the_Right_Spot
- 4 Reading an Opponent's Move=Reading_an_Opponent_s_Move
- 4 Moving the Figures=Moving_the_Figures
- 4 Choice of Defense=Choice_of_Defense
- 4 Choice of Attack=Choice_of_Attack
- 4 Ending a Duel=Ending_a_Duel
- 3 Heroic Frays
- 4 Heroic Frays=Heroic_Frays
- 2 Chapter Three: The Battlefield
- 3 The Battlefield=Chapter_03_The_Battlefield
- 3 Does This Belong in My Campaign?
- 4 Does This Belong in My Campaign Ch 03=Does_This_Belong_in_My_Campaign_Ch_03
- 3 Battlefields
- 4 Battlefields=Battlefields_Ch_03
- 4 The Four Basic Battlefields
- 5 The Four Basic Battlefields=The_Four_Basic_Battlefields
- 5 Dungeons or Caves=Dungeons_or_Caves
- 5 Town or Building=Town_or_Building
- 5 Outside=Outside
- 5 Castles or Fortifications=Castles_or_Fortifications
- 4 Battlefield Characteristics
- 5 Battlefield Characteristics=Battlefield_Characteristics
- 5 Encounter Range=Encounter_Range
- 5 Lines of Fire=Lines_of_Fire
- 5 Cover and Concealment=Cover_and_Concealment_ch3
- 5 Footing=Footing
- 5 Obstacles=Obstacles_ch3
- 5 Unsusal Material or Hazards=Unsusal_Material_or_Hazards
- 3 Terrain Types
- 4 Terrain Types=Terrain_Types
- 4 Badlands=Badlands
- 4 Caves=Caves
- 4 Desert=Desert
- 4 Fields or Farmland=Fields_or_Farmland
- 4 Forest, Heavy or Jungle=Forest_Heavy_or_Jungle
- 4 Forest, Light=Forest,_Light
- 4 Hills=Hills_ch3
- 4 marsh=marsh
- 4 mountains=mountains
- 4 Plains=Plains
- 4 Ships=Ships
- 4 Swamp=Swamp
- 4 Taverns=Taverns
- 4 Town Streets=Town_Streets
- 3 Generating a Battlefield
- 4 Generating a Battlefield=Generating_a_Battlefield
- 4 Step One: Scale
- 5 Step One: Scale=Step_One:_Scale
- 4 Step Two: Topography
- 5 Step Two: Topography=Step_Two:_Topography
- 5 Flat=Flat_ch3
- 5 Hilly=Hilly_ch3
- 5 Broken=Broken_ch3
- 5 Slopes and Escarpments=Slopes_and_Escarpments
- 4 Step Three: Ground Cover and Water
- 5 Step Three: Ground cover and Water=Step_Three_Ground_cover_and_Water
- 5 Clear=Clear_ch3
- 5 Thickets=Thickets_ch3
- 5 Light Woods=Light_Woods_CH3
- 5 Heavy Woods=Heavy_Woods_Ch3
- 5 Clear, bog=Clear_bog
- 5 Bog=Bog_Ch3
- 5 Stream, bog=Stream_bog
- 5 Pond, bog=Pond_bog
- 4 Step Four: Obstacles
- 5 Step Four: Obstacles=Step_Four_Obstacles
- 4 Step Five: Putting It All Together
- 5 Step Five: Putting It All Together=Step_Five_Putting_It_All_Together
- 3 Fighting in Unusual Conditions
- 4 Fighting in Unusual Conditions=Fighting_in_Unusual_Conditions
- 4 Limited Visibility
- 5 Limited Visibility=Limited_Visibility
- 5 Moonlight or Moderate Fog or Rain=Moonlight_or_Moderate_Fog_or_Rain
- 5 Starlight or Dense Fog or Heavy Rain=Starlight_or_Dense_Fog_or_Heavy_Rain
- 5 Total Darkness=Total_Darkness
- 4 Water
- 5 Water=Water
- 5 Weapon Restrictions, water=Weapon_Restrictions_water
- 5 Vision, water=Vision_water
- 5 Movement, water=Movement_ch3_water
- 5 Fighting Underwater Monsters From the Surface=Fighting_Underwater_Monsters_From_the_Surface
- 4 Climbing
- 5 Climbing=Climbing_ch3
- 5 Movement, climbing=Movement_ch3_climbing
- 5 Fighting, climbing=Fighting_Ch3_climbing
- 5 Fighting Flying Creatures, climbing=Fighting_Flying_Creatures_ch3_climbing
- 4 Aerial Combat
- 5 Aerial Combat=Aerial_Combat
- 5 Initiative, Aerial combat=Initiative_ch3_Aerial_combat
- 5 Threatening, Aerial Combat=Threatening_ch3_Aerial_Combat
- 5 Movement, Aerial combat=Movement_ch3_Aerial_combat
- 5 Attacks from Below=Attacks_from_Below
- 5 Attacks from Above=Attacks_from_Above
- 5 Unseating a Rider=Unseating_a_Rider
- 4 Combat on Other Planes
- 5 Combat on Other Planes=Combat_on_Other_Planes
- 5 Astral Combat=Astral_Combat
- 5 Ethereal Combat=Ethereal_Combat
- 3 The Effects of Magic on the Battlefield
- 4 The Effects of Magic on the Battlefield=The_Effects_of_Magic_on_the_Battlefield
- 4 Wizard Spells
- 5 Wizard Spells=Wizard_Spells
- 5 Blink=Blink_ct
- 5 Darkness 15' Radius=Darkness_15_Radius
- 5 Enlarge=Enlarge
- 5 Fog Cloud=Fog_Cloud
- 5 Hallucinatory Terrain=Hallucinatory_Terrain
- 5 Haste=Haste
- 5 Invisibility=Invisibility_ct
- 5 Jump=Jump
- 5 Pyrotechnics=Pyrotechnics
- 5 Shocking Grasp=Shocking_Grasp
- 5 Slow=Slow
- 4 Priest Spells
- 5 Priest Spells=Priest_Spells
- 5 Air Walk=Air_Walk
- 5 Obscurement=Obscurement
- 4 Magical Items
- 5 Magical Items=Magical_Items
- 5 Potion of Growth=Potion_of_Growth
- 5 Potion of Invulnerability=Potion_of_Invulnerability
- 5 Apparatus of Kwalish=Apparatus_of_Kwalish
- 5 Boots of Speed=Boots_of_Speed
- 5 Boots of Striding and Springing=Boots_of_Striding_and_Springing
- 5 Crossbow of Accuracy=Crossbow_of_Accuracy
- 5 Scimitar of Speed=Scimitar_of_Speed
- 5 Short Sword of Quickness=Short_Sword_of_Quickness
- 5 Sword of Sharpness=Sword_of_Sharpness
- 5 Vorpal Sword=Vorpal_Sword
- 2 Chapter Four: Weapon Specialization & Mastery
- 3 Weapon Specialization & Mastery=Chapter_04_Weapon_Specialization_Mastery
- 3 Weapon Proficiencies
- 4 Weapon Proficiencies=Weapon_Proficiencies
- 4 Intelligence and Proficiencies=Intelligence_and_Proficiencies
- 4 Proficiencies and the Skills and Powers Book=Proficiencies_and_the_Skills_and_Powers_Book
- 4 Weapon Groups=Weapon_Groups
- 4 Specialization and Weapon Groups=Specialization_and_Weapon_Groups
- 4 Character Class and Weapon Proficiencies=Character_Class_and_Weapon_Proficiencies
- 4 Kits and Barred Weapons=Kits_and_Barred_Weapons
- 4 New Weapons=New_Weapons
- 4 Shield Proficiency=Shield_Proficiency_ct
- 4 Armor Proficiency=Armor_Proficiency_ct
- 3 Weapon Mastery
- 4 Weapon Mastery=Weapon_Mastery
- 4 Nonproficiency=Nonproficiency
- 4 Familiarity=Familiarity
- 4 Proficiency=Proficiency
- 4 Expertise=Expertise
- 4 Specialization
- 5 Specialization=Specialization
- 5 Melee Weapons=Melee_Weapons_ch4
- 5 Missile Weapons=Missile_Weapons
- 5 Bows=Bows
- 5 Crossbows=Crossbows
- 5 Firearms=Firearms
- 4 Weapon Mastery
- 5 Weapon Mastery=Weapon_Mastery_ch4
- 5 Effects of Mastery=Effects_of_Mastery
- 5 High Mastery=High_Mastery
- 5 Grand Mastery=Grand_Mastery
- 5 Special DM Note=Special_DM_Note
- 3 Fighting Style Specializations
- 4 Fighting Style Specialization=Fighting_Style_Specialization
- 4 Weapon and Shield Style=Weapon_and_Shield_Style
- 4 One-handed Weapon Style=One_handed_Weapon_Style
- 4 Two-handed Weapon Style=Two_handed_Weapon_Style
- 4 Two-Weapon Style=Two_Weapon_Style_ch4
- 4 Missile or Thrown Weapon Style=Missile_or_Thrown_Weapon_Style_ch4
- 4 Horse Archers=Horse_Archers_ch4
- 4 Local Fighting Styles=Local_Fighting_Styles_ch4
- 3 Special Talents
- 4 Special Talents=Special_Talents
- 4 Alertness, Special Talent=Alertness_Special_Talent
- 4 Ambidexterity, Special Talent=Ambidexterity_Special_Talent
- 4 Ambush, Special Talent=Ambush_Special_Talent
- 4 Camoflage, Special Talent=Camoflage_Special_Talent
- 4 Dirty Fighting, Special Talent=Dirty_Fighting_Special_Talent
- 4 Endurance, Special Talent=Endurance_Special_Talent
- 4 Fine Balance, Special Talent=Fine_Balance_Special_Talent
- 4 Iron Will, Special Talent=Iron_Will_Special_Talent
- 4 Leadership, Special Talent=Leadership_Special_Talent
- 4 Quickness, Special Talent=Quickness_Special_Talent
- 4 Steady Hand, Special Talent=Steady_Hand_Special_Talent
- 4 Trouble Sense=Trouble_Sense
- 2 Chapter Five: Unarmed Combat
- 3 Unarmed Combat=Chapter_05_Unarmed_Combat
- 3 Does This Belong in My Campaign?
- 4 Does This Belong in My Campaign? Ch 05=Does_This_Belong_in_My_Campaign_Ch_05
- 3 Brawling
- 4 Brawling=Brawling
- 4 Brawling Attacks Against Armed Opponents=Brawling_Attacks_Against_Armed_Opponents
- 4 Temporary Damage=Temporary_Damage
- 4 Opposed Rolls=Opposed_Rolls
- 3 Pummeling
- 4 Pummeling=Pummeling
- 4 Pummeling Procedures=Pummeling_Procedures
- 4 Pummeling Skill Levels=Pummeling_Skill_Levels
- 4 An Example of Pummeling=An_Example_of_Pummeling
- 4 Special Pummeling Maneuvers=Special_Pummeling_Maneuvers
- 4 Sapping=Sapping_ch5
- 4 Kicking=Kicking_ch5
- 3 Wrestling
- 4 Wrestling=Wrestling
- 4 Wrestling Skill Levels=Wrestling_Skill_Levels
- 4 An Example of Wrestling=An_Example_of_Wrestling
- 4 Wrestling Procedures
- 5 Wrestling Procedures=Wrestling_Procedures
- 5 Holds=Holds
- 5 Previously Established Holds and Locks=Previously_Established_Holds_and_Locks
- 5 Breaking Free=Breaking_Free
- 5 Assistance=Assistance
- 5 Locks=Locks
- 5 Wrestler Versus Wrestler=Wrestler_Versus_Wrestler
- 3 Overbearing
- 4 Overbearing=Overbearing
- 4 Overbearing Procedures=Overbearing_Procedures
- 4 Overbearing Skill Levels=Overbearing_Skill_Levels
- 4 An Example of Overbearing=An_Example_of_Overbearing
- 4 Pins
- 5 Pins=Pins_Overbearing
- 5 Effects of Pins=Effects_of_Pins_overbearing
- 5 Maintaining and Breaking Pins=Maintaining_and_Breaking_Pins
- 5 Assistance=Assistance_overbearing
- 3 Attack Options and Unarmed Attacks
- 4 Attack Options and Unarmed Attacks=Attack_Options_and_Unarmed_Attacks
- 3 Subdual Attacks
- 4 Subual Attacks=Subual_Attacks
- 4 An Example of Subduing=An_Example_of_Subduing
- 3 Martial Arts
- 4 Martial Arts=Martial_Arts
- 4 Martial Arts Procedures=Martial_Arts_Procedures
- 4 Martial Arts Skill Levels=Martial_Arts_Skill_Levels
- 4 Martial Arts Weapons=Martial_Arts_Weapons
- 4 An Example of Martial Arts Combat=An_Example_of_Martial_Arts_Combat
- 3 Martial Arts Talents
- 4 Martial Arts Talents=Martial_Arts_Talents
- 4 Flying Kick=Flying_Kick_Martial_Art_Talent
- 4 Backward Kick, Martial Art Talent=Backward_Kick_Martial_Art_Talent
- 4 Spring, Martial Art Talent=Spring_Martial_Art_Talent
- 4 Crushing Blow, Martial Art Talent=Crushing_Blow_Martial_Art_Talent
- 4 Instant Stand, Martial Art Talent=Instant_Stand_Martial_Art_Talent
- 4 Missile Deflection, Martial Art Talent=Missile_Deflection_Martial_Art_Talent
- 2 Chapter Six: Critical Hits
- 3 Critical Hits=Chapter_06_Critical_Hits
- 3 Does This Belong in My Campaign?
- 4 Does This Belong in My Campiagn? Ch 06=Does_This_Belong_in_My_Campiagn_Ch_06
- 3 Critical Hits: System I
- 4 Critical Hits: System I=Critical_Hits_System_I
- 3 Critical Hits: System II
- 4 Critical Hits: System II=Critical_Hits_System_II
- 4 Critical Hits Charts=Critical_Hit_Charts
- 4 Location=Location
- 4 Severity=Severity_ct
- 4 Resistance=Resistance
- 3 Reading the Critical Hits Table
- 4 Reading the Critical Hit Tables=Reading_the_Critical_Hit_Tables
- 3 Specific Injuries
- 4 Specific Injuries=Specific_Injuries
- 4 Critical Hit Effects=Critical_Hit_Effects
- 3 Critical Hits Tables
- 4 Critical Hit Tables=Critical_Hit_Tables
- 4 Bludgeoning vs. Humanoids, critical hit table=Bludgeoning_vs_Humanoids_critical_hit_table
- 4 Bludgeoning vs. Animals, critical hit table=Bludgeoning_vs_Animals_critical_hit_table
- 4 Bludgeoning vs. Monsters, critical hit table=Bludgeoning_vs_Monsters_critical_hit_table
- 4 Slashing vs. Humanoids, critical hit table=Slashing_vs_Humanoids_critical_hit_table
- 4 Slashing vs. Animals, critical hit table=Slashing_vs_Animals_critical_hit_table
- 4 Slashing vs. Monsters, critical hit table=Slashing_vs_Monsters_critical_hit_table
- 4 Piercing vs. Humanoids, critical hit table=Piercing_vs_Humanoids_critical_hit_table
- 4 Piercing vs. Animals, critical hit table=Piercing_vs_Animals_critical_hit_table
- 4 Piercing vs. Monsters, critical hit table=Piercing_vs_Monsters_critical_hit_table
- 2 Chapter Seven: Weapons & Armor
- 3 Weapons & Armor=Chapter_07_Weapons_Armor
- 3 Equipment Groups
- 4 Equipment Groups=Equipment_Groups
- 4 Reading the Equipment Lists=Reading_the_Equipment_Lists
- 4 Stone Age or Savage Cultures=Stone_Age_or_Savage_Cultures
- 4 Tools/Common=Tools_Common
- 4 The Bronze Age and Ancient Cultures=The_Bronze_Age_and_Ancient_Cultures
- 4 Roman=Roman
- 4 Dark Ages=Dark_Ages
- 4 The Crusades=The_Crusades
- 4 Hundred Years' War=Hundred_Years_War
- 4 The Renaissance=The_Renaissance
- 4 Middle Eastern=Middle_Eastern
- 4 Oriental=Oriental
- 4 Firearms=Firearms_Ch7
- 4 Armor=Armor
- 3 Master Weapon List
- 4 Master Weapon List=Master_Weapon_List
- 4 Weapon Descriptions=Weapon_Descriptions
- 3 Weapons Tables
- 4 Master Weapons Table=Master_Weapons_Table
- 3 Weapon Groups
- 4 Weapon Groups=Weapon_Groups_Ch_7
- 3 Weapon and Ability Bonuses
- 4 Weapons and Ability Bonuses=Weapons_and_Ability_Bonuses_ch7
- 3 Armor Description
- 4 Armor Descriptions=Armor_Descriptions
- 2 Chapter Eight: Siege Warfare
- 3 Siege Warfare=Chapter_08_Siege_Warfare
- 3 Does This Belong in My Campaign?
- 4 Does This Belong in My Campaign?=Does_This_Belong_in_My_Campaign_Ch_08
- 3 War Machines
- 4 War Machines=War_Machines
- 4 Bombardment Engines
- 5 Bombardment Engines=Bombardment_Engines
- 5 Ballista=Ballista
- 5 Bombard=Bombard
- 5 Cannon=Cannon
- 5 Catapult=Catapult
- 5 Trebuchet=Trebuchet
- 4 Bombardment Engine Procedures
- 5 Bombardment Engine Procedures=Bombardment_Engine_Procedures
- 5 Indirect Fire Engines=Indirect_Fire_Engines
- 4 An Example of Indirect Bombardment
- 5 An Example of Indirect Bombardment=An_Example_of_Indirect_Bombardment
- 5 Direct Fire Engines=Direct_Fire_Engines
- 4 An Example of Direct Bombardment
- 5 An Example of Direct Bombardment=An_Example_of_Direct_Bombardment
- 3 Vehicles
- 4 Vehicles=Vehicles
- 4 Chariot=Chariot
- 4 Howdah=Howdah
- 4 Carrying Capacities For Beasts=Carrying_Capacities_For_Beasts
- 4 Wagon=Wagon
- 4 Driving Checks and Fliping Over=Driving_Checks_and_Fliping_Over
- 4 Ramming=Ramming
- 3 Miscellaneous War Machines
- 4 Miscellaneous War Machines=Miscellaneous_War_Machines
- 4 Battering Ram=Battering_Ram
- 4 Bore=Bore
- 4 Cauldron=Cauldron
- 4 Gallery Shed=Gallery_Shed
- 4 Greek Fire Projector=Greek_Fire_Projector
- 4 Mantlet/Abatis=Mantlet_Abatis
- 4 Ram Catcher=Ram_Catcher
- 4 Rocks=Rocks
- 4 Critical Hits and Knockdown Dice, Siege=Critical_Hits_and_Knockdown_Dice_Siege
- 4 Multiple Targets=Multiple_Targets
- 4 Siege Tower=Siege_Tower
- 4 Miscellaneous War Machine Costs and Weights=Miscellaneous_War_Machine_Costs_and_Weights
- 3 Escalades
- 4 Escalades=Escalades
- 4 The Approach of a Castle
- 5 The Approach of a Castle=The_Approach_of_a_Castle
- 4 Walls
- 5 Walls=Walls
- 5 Wall Defenses=Wall_Defenses
- 5 Scaling Walls=Scaling_Walls
- 5 Ladders=Ladders
- 5 Grappling Hooks=Grappling_Hooks
- 4 War Machine vs. War Machine
- 5 War Machine vs. War Machine=War_Machine_vs_War_Machine
- 5 Fires=Fires
- 5 War Engine Attack and Defense Values=War_Engine_Attack_and_Defense_Values
- 4 Sapping
- 5 Sapping=Sapping
- 4 Petards
- 5 Petards=Petards
- 4 Creatures Inside Destroyed Targets
- 5 Creatures Inside Destroyed Targets=Creatures_Inside_Destroyed_Targets
- 4 Magical Attacks
- 5 Magical Attacks=Magical_Attacks
- 5 Bigby's Clenched Fist=Bigby_s_Clenched_Fist
- 5 Dig=Dig
- 5 Disintegrate=Disintegrate
- 5 Earthquake=Earthquake
- 5 Fireball=Fireball
- 5 Horn of Blasting=Horn_of_Blasting
- 5 Incendiary Cloud=Incendiary_Cloud
- 5 Lightning Bolt=Lightning_Bolt
- 5 Potion of Fire Breath=Potion_of_Fire_Breath
- 5 Mattock of the Titans=Mattock_of_the_Titans
- 5 Maul of the Titans=Maul_of_the_Titans
- 5 Move Earth=Move_Earth
- 5 Ring of the Ram=Ring_of_the_Ram
- 5 Ring of shooting Stars=Ring_of_shooting_Stars
- 5 Transmute Rock to Mud=Transmute_Rock_to_Mud
- 5 Wall of Fire=Wall_of_Fire
- 5 Wall of Iron=Wall_of_Iron
- 5 Wall of Stone=Wall_of_Stone
- 5 Warp Wood=Warp_Wood
- 3 Sieges
- 4 Sieges=Sieges
- 4 Reduction
- 5 Reduction=Reduction
- 5 Reduction Procedures=Reduction_Procedures
- 5 Saving Throw Failure=Saving_Throw_Failure
- 4 Mines
- 5 Mines=Mines
- 5 Counter Mining=Counter_Mining
- 4 Investment
- 5 Investment=Investment
- 3 Mass Combat
- 4 Mass Combat=Mass_Combat
- 4 Mass Combat Procedures=Mass_Combat_Procedures
- 4 An Example of Mass Combat=An_Example_of_Mass_Combat
- 3 Proficiencies
- 4 Proficiencies=Proficiencies_Sieges
- 2 Chapter Nine: Monsters
- 3 Monsters=Chapter_09_Monsters
- 3 Does This Belong in My Campaign?
- 4 Does This Belong in My Campaign?=Does_This_Belong_in_My_Campaign_Ch_09
- 3 Creatures in Battle
- 4 Creatures in Battle=Creatures_in_Battle
- 4 Intelligence=Intelligence
- 4 Alignment=Alignment
- 4 Morale=Morale_Creatures_in_Battle
- 3 Creature Types
- 4 Creature Types=Creature_Types
- 4 Humanoid=Humanoid
- 4 Animal=Animal
- 4 Monster=Monster_creature_types
- 3 Attack and Armor Types
- 4 Attack and Armor Types=Attack_and_Armor_Types
- 4 Attacks=Attacks
- 4 Armor=Armor_creature
- 2 Index
- 3 A=Index_ct
- 3 B=B_ct
- 3 C=C_ct
- 3 D=D_ct
- 3 E=E_ct
- 3 F=F_ct
- 3 G=G_ct
- 3 H=H_ct
- 3 I=I_ct
- 3 J=J_ct
- 3 K=K_ct
- 3 L=L_ct
- 3 M=M_ct
- 3 N=N_ct
- 3 O=O_ct
- 3 P=P_ct
- 3 Q=Q_ct
- 3 R=R_ct
- 3 S=S_ct
- 3 T=T_ct
- 3 U=U_ct
- 3 V=V_ct
- 3 W-Z=W_ct
-